Coming from film-industry art departments prior to working in gaming, I’ve long appreciated the time and effort that goes into creating the props and dressings in movie locations -and even more so in game environments.
Admittedly, not everyone notices the small details -but subconsciously, I have to believe that they all add up to create a richer, more realistic environment and ultimately, a better gaming experience. On more than one occasion, I’ve found myself staring at a prop poster or computer monitor screen graphic, while playing an online FPS -only to be blasted by another player for an easy kill!
It’s these small details, graphics and props though that can be used to add additional layers to a story -or help set a mood for a given level or environment. With this in mind, I thought I’d collect and share a few of the props and graphics from around Weylyn Island.
Like the Harborman Weekly Gazette
The Harborman was inspired by the the local bi-weekly that I grew up with, “The Sooke Mirror”.
The small island town is in fact, where much of the inspiration and art direction of our game world comes from. The Newspaper offered a great way to add to the mystery of Weylyn Island.
Always fun to look at early concept art and compare it to the finished product! Here’s a look at our opening environment. Original concept art by 8 Bit Brush on top and a screenshot of the finished environment (without weather effects and final lighting) built by our team on the bottom. Great job by all involved!
Despite meaning to be more diligent with my posts -I once again find myself long overdue! As the last post was last year I shall begin with a heart-felt Happy New Year to everyone! 2014 was an extremely busy year for us here at zemaGamez. With the development and release of our final Mobile game “Coinz” back in May [...]
If you’ve been checking the blog regularly, you haven’t seen anything for a while… and that’s because we’ve recently recorded all the game’s dialogue and are now chest deep in editing and mastering a mountain of audio files. So, as we continue to soldier through it -Here’s a little taste of what you’ll find in [...]
1. So as the resident (and only) character modeler and animator at zemaGamez, you’ve been responsible for bringing to life some pretty awesome characters in past games. Can you tell us a little about the process involved to bring a character from concept to completion in-game? JB. First I have a good look at the concept and begin to [...]